© Valve Corporation. ... Nerf too much in patch v3.0.168.526. Very unreliable single target damage, sometimes it will not hit a single arrow on a human sized target. [Re: Elendril] #632589 20/10/17 11:51 PM 20/10/17 11:51 PM: Joined: Sep 2017 Posts: 495 Norway. Usually its about 2-3k if there are 4+ enemies. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. None of them should let you do more than 1.5x tier one spell damage (excluding crits) to a single target. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Requires Hydrosophist 3, ​​ Changes to the Combat Abilities to make the game more interesting or fun for players. I generally don't think nerfs are needed in single player games at all. Even at Nameless Isle you'll find yourself being overleveled at first, since most enemies before academy would be lvl 16 or so. Español - Latinoamérica (Spanish - Latin America). "So necromancy always seemed to be useless", He is probably talking about the non source skills , stop being a bunch of cucks, That's what always happens when you add a "story" or "explorer" mode to the tactical game, Hey I'm not sure what you mean . Divinity: Original Sin 2. They nerfed Blood Storm and Grasp of the Starved specifically. Blood Sucker healing increased by 25%; Infect Cost down to 2; Living on the edge cost reduce to 2. You can download them as you need or in bulk. © Valve Corporation. Yet the moment they announce that divinity won't stack anymore everyone is losing their shit. But, you assumed the state of balance in the EA was an indicator of the real game. Hmm, i wanted to play a shadow blade with some leeching and "dark utility" speels. Arrow storm is one of the strongest, yes, but, honestly, most of them are pretty much win buttons, like Thunderstorm. All rights reserved. But as mentioned above, you are using a limited resource. Discussion. Divinity: Original Sin 2 - Definitive Edition. Arrows. Skill Books. It's a source skill. All-in: Reduced damage by 10% to compensate for the piercing change. and damage of the Storm. It seems more a symptom of skill crafting being added since it makes sense that blood rain is a combination of hydro and necro. The powerful open-source mod manager from Nexus Mods. Scroll cannot be crafted; Resisted by Physical Armour ; Range 17m Arrow Storm is a Huntsman Skill in Divinity Orginal Sin 2. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying Touch. What exactly did they nerf? Has DE done anything to make them worth while or is the skill worth it for more than just the passive? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It's pretty insane when a target takes 19 hits from one of these abilities. But the ability to spill blood seems a bit limited now thanks to this tertiary needs. they nerfed the radius of the Grasp. If they had simply never included blood rain in the first place until release, you would have been none the wiser - especially since they have talked about spells that require multiple skills to be used. Last Rites cost down to 1 … Obtained by combining any Hydrosophist Skill book and any Necromancer Skill book. not a nerf, I think. Requires Necromancer 3, ​​ © Valve Corporation. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Also I shouldn't complain about op abilities when even my mages throw shields. You are correct about Nameless Isle seeming underpowered as well, as I was breezing through it. rights reserved. 3 Hydro (just for blood storm, your "ultimate" attack), 2 Aero (for teleport, which scales with your warfare physical damage and is a great skill for anybody to have) 1 Pyro (for haste and for corpse explosion which hits like a truck, you can even teleport the corpse to the ideal spot before blowing it up) Turns all water in the area into blood. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Still a decent aoe skill for archers who are mostly single target dammage dealer. It's funny how everyone is saying "it will be just like a tether, opresssive darkness, etc." For a single target, it should be hit 3 arrows to be equal value of 3ap basic attack. All trademarks are property of their respective owners in the US and other countries. it is super good for opponents who are hiding behind obstacles. About the divinity nerf. For a single target, it should be hit 3 arrows to be equal value of 3ap basic attack. 30 Jan 2018 20:19 . You were doing it wrong. Just started using blood storm and it feels busted. All rights reserved. Easily the strongest damaging skill in the game, Contributions to Fextralife Wikis are licensed under a, Rain Of Arrows damage reduced by 50% to match other 3SP skills as of. Grenades in Divinity: Original Sin 2 are a type of projectile that can be thrown at enemies. Nah, the only thing wrong is picking inquisitor and expecting it to function as presented, apparently. Armor. Blood Storm The sky weeps bloody tears. I didn't see anything regarding nerfs. I meant you go Int>3necro>3Hydro>rest warfare. Divinity Original Sin 2 Builds: Venomous Sentry. Killed every Black Ring hostage, Reimond, and his bro in 2 spells (Rain + Hailstorm). Like, you master the source and gain more powerful abilities. All rights reserved. it's unaffected by increased dodge implemented in DE, but 2 of it's most powerful spells were slightly nerfed (but if you'll manage to hold enemies in the radius for more then one round - it'll be fine). 'This will be useful,' I think to myself. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Your fault for making assumptions based on EA. Arrow Storm and most of the 3 SP source spells (other than the incredibly sucky Warfare and Scoundrel abilities) could use some rebalancing. Yes, what the other guy said. Divinity Original Sin 2 Definitive Edition Balancing Changes. I also don't really see to much abilities that help me to create the melee caster i wanted. Assuming they never gave us access to an EA, or it was just open to closed testers, or, most importantly, the skill itself was never even in during the EA, you couldn't feasibly claim it was 'nerfed'. Anonymous. ... Divinity: Original Sin 2. Probably should make it 70% per arrow. They can be crafted from Material gathered in the game and can be used by any character. It's funny how everyone is complaining how easy everything is. It was aimed at the person above you, and anyone in general, who … My 'problem' with you assuming something is that you're claiming blood rain has been nerfed, when, in reality, assuming anything in EA is an indication of a base-level product is your own fault. Blood Storm is a Necromancer Skill in Divinity Original Sin 2. Most of them are pretty op, since they operate on limited resource - Source. All trademarks are property of their respective owners in the US and other countries. All rights reserved. Requires 3 Memory slots, Skillbook Water Source + Skillbook Necromancy, Skillbook Water + Skillbook Necromancy Source, Skillbook Water Source + Skillbook Necromancy Source. necromancy is in the good spot. Ozpium. But even level 16 feels overleveled in Reapers Coast. Pretty much this a warrior will out burst dps any mage in a single skill No. Register Log In Larian Studios Forums Divinity - Original Sin 2 - General I'm hearing about a nerf to Lone Wolf? Tools. Otherwise its a completely useless spell compared to mages and other source skills. Blood Storm does physical damage, so it benefits from warfare. The sky weeps bloody tears. Time warp gives me an extra turn and blood storm procs again. Bloodrain nerfed to require hydrosophist?

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