16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Here you can read for free about the dnd 5e halfling race. Warforged are made from wood and metal, but they can feel pain and emotion. AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor). Most of the warforged do not wrestle with ethical ideas. D&D Warforged Relations . Skirmishers were built for speed and maneuverability and were sent to perform the most dangerous missions for the Ashaktu Empire. Kobold skirmishers attack from hiding and flee if battle turns against them. 1. They have lack of physical facial expressions but despite that, they are not completely without expressions. Juggernauts are usually 6’2” to 7 feet tall and weight is 280-360 lbs. Features: As a living construct, a warforged has the following features. Medium natural humanoid (living construct) [XP 100], Initiative +0; Senses Perception +2HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 16; Fortitude 14, Reflex 10, Will 14Saving Throws +2 against ongoing damageSpeed 5, Skills Heal +7, Religion +5Str 18 (+4); Dex 11 (+0); Wis 14 (+2);Con 14 (+2); Int 10 (+0); Cha 13 (+1)Equipment chainmail, morningstar, javelin, Initiative +0; Senses Perception +3HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 16; Fortitude 12, Reflex 10, Will 15Saving Throws +2 against ongoing damageSpeed 5, Skills Heal +8, Religion +5Str 15 (+2); Dex 11 (+0); Wis 16 (+3);Con 14 (+2); Int 10 (+0); Cha 14 (+2)Equipment chainmail, morningstar, javelin, Initiative +1; Senses Perception +1HP 32; Bloodied 16Healing Surges (+8 hp) ○AC 17; Fortitude 16, Reflex 11, Will 11Saving Throws +2 against ongoing damageSpeed 5, Skills Athletics +9, Intimidate +5Str 18 (+4); Dex 13 (+1); Wis 12 (+1);Con 16 (+3); Int 10 (+0); Cha 11 (+0)Equipment scale armor, greataxe, handaxe, Initiative +2; Senses Perception +1HP 31; Bloodied 15Healing Surges (+7 hp) ○AC 19; Fortitude 16, Reflex 14, Will 11Saving Throws +2 against ongoing damageSpeed 5, Skills Heal +6, Intimidate +5Str 18 (+4); Dex 14 (+2); Wis 12 (+1);Con 15 (+2); Int 10 (+0); Cha 11 (+0)Equipment scale armor, heavy shield, longsword, javelin, Initiative +0; Senses Perception +1HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 18; Fortitude 15, Reflex 11, Will 13Saving Throws +2 against ongoing damageSpeed 5, Skills Intimidate +7, Religion +5Str 18 (+4); Dex 11 (+0); Wis 13 (+1);Con 14 (+2); Int 10 (+0); Cha 14 (+2)Equipment plate armor, greatsword, javelin, Initiative +0; Senses Perception +1HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 20; Fortitude 14, Reflex 13, Will 14Saving Throws +2 against ongoing damageSpeed 5, Skills Intimidate +8, Religion +5Str 16 (+3); Dex 11 (+0); Wis 13 (+1);Con 14 (+2); Int 10 (+0); Cha 16 (+3)Equipment plate armor, heavy shield, longsword, javelin, Initiative +3; Senses Perception +6HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 16; Fortitude 14, Reflex 14, Will 11Saving Throws +2 against ongoing damageSpeed 6, Skills Nature +6, Stealth +7Str 16 (+3); Dex 16 (+3); Wis 13 (+1);Con 14 (+2); Int 10 (+0); Cha 11 (+0)Equipment hide armor, longsword, short sword, longbow, Initiative +2; Senses Perception +6HP 35; Bloodied 17Healing Surges (+8 hp) ○AC 15; Fortitude 15, Reflex 13, Will 11Saving Throws +2 against ongoing damageSpeed 6, Skills Nature +6, Perception +6Str 18 (+4); Dex 14 (+2); Wis 13 (+1);Con 14 (+2); Int 10 (+0); Cha 11 (+0)Equipment hide armor, longsword, longsword, longbow, Initiative +3; Senses Perception +0HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 15; Fortitude 13, Reflex 15, Will 11Saving Throws +2 against ongoing damageSpeed 6, Skills Acrobatics +8, Thievery +8Str 16 (+3); Dex 16 (+3); Wis 11 (+0);Con 14 (+2); Int 10 (+0); Cha 13 (+1)Equipment leather armor, short sword, shuriken, Initiative +3; Senses Perception +5HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 15; Fortitude 12, Reflex 15, Will 12Saving Throws +2 against ongoing damageSpeed 6, Skills Stealth +8, Thievery +8Str 15 (+2); Dex 16 (+3); Wis 11 (+0);Con 14 (+2); Int 10 (+0); Cha 14 (+2)Equipment leather armor, short sword, hand crossbow, Initiative +0; Senses Perception +1HP 31; Bloodied 15Healing Surges (+7 hp) ○AC 14; Fortitude 12, Reflex 13, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +7, Bluff +8Str 12 (+1); Dex 11 (+0); Wis 12 (+1);Con 15 (+2); Int 14 (+2); Cha 16 (+3)Equipment leather armor, spear, Initiative +1; Senses Perception +0HP 34; Bloodied 17Healing Surges (+8 hp) ○AC 14; Fortitude 14, Reflex 13, Will 12Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +7, Intimidate +6Str 12 (+1); Dex 12 (+1); Wis 11 (+0);Con 18 (+4); Int 14 (+2); Cha 13 (+1)Equipment leather armor, mace, Initiative +1; Senses Perception +0HP 34; Bloodied 17Healing Surges (+8 hp) ○AC 13; Fortitude 14, Reflex 12, Will 13Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +6, Insight +5Str 12 (+1); Dex 12 (+1); Wis 11 (+0);Con 18 (+4); Int 13 (+1); Cha 14 (+2)Equipment leather armor, sickle, Initiative +2; Senses Perception +0HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 16; Fortitude 15, Reflex 11, Will 13Saving Throws +2 against ongoing damageSpeed 5, Skills Heal +5, History +6Str 18 (+4); Dex 11 (+0); Wis 10 (+0);Con 14 (+2); Int 13 (+1); Cha 14 (+2)Equipment chainmail, halberd, javelin, Initiative +2; Senses Perception +0HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 16; Fortitude 15, Reflex 13, Will 12Saving Throws +2 against ongoing damageSpeed 6, Skills Heal +5, History +7Str 18 (+4); Dex 11 (+0); Wis 10 (+0);Con 14 (+2); Int 14 (+2); Cha 13 (+1)Equipment hide armor, light shield, longsword, javelin, Initiative +1; Senses Perception +2HP 26; Bloodied 13Healing Surges (+6 hp) ○AC 13; Fortitude 12, Reflex 13, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +8, Insight +7Str 12 (+1); Dex 13 (+1); Wis 14 (+2);Con 14 (+2); Int 16 (+3); Cha 11 (+0)Equipment cloth armor, quarterstaff, orb, Initiative +2; Senses Perception +1HP 26; Bloodied 13Healing Surges (+6 hp) ○AC 13; Fortitude 12, Reflex 13, Will 13Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +8, History +8Str 12 (+1); Dex 14 (+2); Wis 13 (+1);Con 14 (+2); Int 16 (+3); Cha 11 (+0)Equipment cloth armor, quarterstaff, wand, Initiative +0; Senses Perception +3HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 15; Fortitude 13, Reflex 13, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Athletics +7, Religion +7Str 15 (+2); Dex 11 (+0); Wis 16 (+3);Con 14 (+2); Int 14 (+2); Cha 10 (+0)Equipment cloth armor, greatsword, javelin, holy symbol, Initiative +2; Senses Perception +3HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 15; Fortitude 13, Reflex 13, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Religion +5, Stealth +7Str 15 (+2); Dex 14 (+2); Wis 16 (+3);Con 14 (+2); Int 11 (+0); Cha 10 (+0)Equipment cloth armor, greatsword, crossbow, holy symbol, Initiative +1; Senses Perception +5HP 36; Bloodied 18Healing Surges (+9 hp) ○AC 15; Fortitude 16, Reflex 12, Will 11Saving Throws +2 against ongoing damageSpeed 6, Skills Athletics +8, Perception +5Str 18 (+4); Dex 12 (+1); Wis 11 (+0);Con 16 (+3); Int 10 (+0); Cha 13 (+1)Equipment hide armor, greataxe, javelin, Initiative +1; Senses Perception +5HP 35; Bloodied 17Healing Surges (+8 hp) ○AC 15; Fortitude 16, Reflex 12, Will 12Saving Throws +2 against ongoing damageSpeed 6, Skills Athletics +8, Perception +5Str 18 (+4); Dex 12 (+1); Wis 11 (+0);Con 15 (+2); Int 10 (+0); Cha 14 (+2)Equipment hide armor, greataxe, javelin, Initiative +0; Senses Perception +5HP 31; Bloodied 15Healing Surges (+7 hp) ○AC 16; Fortitude 12, Reflex 14, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +7, Bluff +8Str 14 (+2); Dex 11 (+0); Wis 10 (+0);Con 15 (+2); Int 14 (+2); Cha 16 (+3)Equipment hide armor, light shield, longsword, Initiative +0; Senses Perception +5HP 32; Bloodied 16Healing Surges (+8 hp) ○AC 17; Fortitude 13, Reflex 13, Will 14Saving Throws +2 against ongoing damageSpeed 5, Skills Arcana +6, Athletics +6Str 14 (+2); Dex 11 (+0); Wis 10 (+0);Con 16 (+3); Int 13 (+1); Cha 16 (+3)Equipment chainmail, light shield, longsword, Initiative +1; Senses Perception +3HP 32; Bloodied 16Healing Surges (+8 hp) ○AC 16; Fortitude 13, Reflex 12, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Heal +8, Nature +8Str 14 (+2); Dex 13 (+1); Wis 16 (+3);Con 16 (+3); Int 11 (+0); Cha 10 (+0)Equipment hide armor, scythe, Initiative +2; Senses Perception +8HP 31; Bloodied 15Healing Surges (+7 hp) ○AC 15; Fortitude 12, Reflex 13, Will 14Saving Throws +2 against ongoing damageSpeed 7, Skills Nature +8, Perception +8Str 14 (+2); Dex 14 (+2); Wis 16 (+3);Con 15 (+2); Int 11 (+0); Cha 10 (+0)Equipment hide armor, scythe, Initiative +1; Senses Perception +3HP 27; Bloodied 13Healing Surges (+6 hp) ○AC 15; Fortitude 13, Reflex 13, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +7, Religion +7Str 12 (+1); Dex 12 (+1); Wis 16 (+3);Con 15 (+2); Int 14 (+2); Cha 11 (+0)Equipment hide armor, morningstar, Initiative +1; Senses Perception +3HP 28; Bloodied 14Healing Surges (+7 hp) ○AC 16; Fortitude 14, Reflex 12, Will 14Saving Throws +2 against ongoing damageSpeed 5, Skills Endurance +9, Religion +6Str 12 (+1); Dex 12 (+1); Wis 16 (+3);Con 16 (+3); Int 13 (+1); Cha 11 (+0)Equipment chainmail, morningstar, Initiative +1; Senses Perception +8HP 32; Bloodied 16Healing Surges (+8 hp) ○AC 13; Fortitude 14, Reflex 11, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Nature +8, Perception +8Str 13 (+1); Dex 12 (+1); Wis 16 (+3);Con 16 (+3); Int 13 (+1); Cha 10 (+0)Equipment leather armor, longspear, Initiative +1; Senses Perception +8HP 31; Bloodied 15Healing Surges (+7 hp) ○AC 14; Fortitude 13, Reflex 12, Will 14Saving Throws +2 against ongoing damageSpeed 6, Skills Nature +8, Perception +8Str 13 (+1); Dex 12 (+1); Wis 16 (+3);Con 15 (+2); Int 14 (+2); Cha 10 (+0)Equipment leather armor, longspear, Initiative +2; Senses Perception +0HP 26; Bloodied 13Healing Surges (+6 hp) ○AC 12; Fortitude 12, Reflex 12, Will 15Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +5, Bluff +8Str 15 (+2); Dex 14 (+2); Wis 10 (+0);Con 14 (+2); Int 11 (+0); Cha 16 (+3)Equipment cloth armor, dagger, Initiative +1; Senses Perception +0HP 30; Bloodied 15Healing Surges (+7 hp) ○AC 13; Fortitude 13, Reflex 11, Will 15Saving Throws +2 against ongoing damageSpeed 6, Skills Arcana +5, Athletics +8Str 16 (+3); Dex 13 (+1); Wis 10 (+0);Con 14 (+2); Int 11 (+0); Cha 16 (+3)Equipment cloth armor, quarterstaff, Initiative +1; Senses Perception +6HP 36; Bloodied 18Healing Surges (+9 hp) ○AC 18; Fortitude 15, Reflex 13, Will 12Saving Throws +2 against ongoing damageSpeed 6, Skills Athletics +6, Perception +6Str 18 (+4); Dex 12 (+1); Wis 13 (+1);Con 16 (+3); Int 10 (+0); Cha 11 (+0)Equipment hide armor, heavy shield, battleaxe, javelin, Initiative +1; Senses Perception +7HP 35; Bloodied 17Healing Surges (+8 hp) ○AC 15; Fortitude 15, Reflex 11, Will 13Saving Throws +2 against ongoing damageSpeed 6, Skills Athletics +8, Perception +7Str 18 (+4); Dex 12 (+1); Wis 14 (+2);Con 15 (+2); Int 10 (+0); Cha 11 (+0)Equipment hide armor, greataxe, javelin.

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