The only downside to the Plasma Rifle is that its projectiles are slow, making it hard to hit targets at long ranges when outside of VATS. depending on weapon. This, combined with its remarkable range, means you’ll probably always carry a Laser Rifle on you for use in long-range conflict. An Energy Weapons character is pretty viable. All trademarks are property of their respective owners in the US and other countries. Unique weapons are not covered because they are rare, and you’d have to perform specific steps to get a hold of them. New Vegas has Max Charge Ammo. Basically, NV is a bit more realistic about their EW. Been awhile since I plaid but was only using small guns when I did since they were easy to maintain, so was not sure of a good build when focused on using energy weapons. So, you have the best perks, your skills are high, and you think you’re ready to take on a thousand Deathclaws at once. All Rights Reserved. The enslavement only works on the quest NPCs, but any NPC stunned by the gun can be robbed. An Energy Weapons character is pretty viable. Once you get your hands on the Plasma Pistol, you’ve found your side-arm of choice for the rest of the game. ALL RIGHTS RESERVED. It less power than the 10mm Pistol, but ammo is still plentiful. ... including grenades.In the cranberry bog there are alot of BOS corpses and on a bridge checkpoint there is always laser weapons for me at least which you can then modify to your leisure.it is by the antique store outside cortega. It pays for these traits with lower than average damage. Been awhile since I plaid but was only using small guns when I did since they were easy to maintain, so was not sure of a good build when focused on using energy weapons. Fallout 3 Weapons Guide - Explosives Make It Go Boom, Beginner's Guide to the Lore-Master in LOTRO: Crafting and Deeds. The former is my most used playthrough option for EWs, but I found the latter to make the main quests much more enjoyable in terms of relying solely on Energy Weapons. It also has a small clip, with only 12 shots available before reloading. Metal Blaster from FO3 > anything from NV. How do you get the key to open a set of doors in sunset sarsaparilla headquarters? Armed To The Teeth: Fallout 3 Weapons Guide Part 4, This post is part of the series: Fallout 3 Weapons Guide, Fallout 3 Weapons Guide: Unarmed And Melee, Fallout 3 Weapons Guide: Explosives And General Tips, Fallout 3 Weapons Guide: Find Special, High-Damage Weapons Within the Wasteland, What Does THIS Command Do? Plasma Rifle - DPS: 42 - The Plasma Rifle is the mainstay high-level rifle for Energy Weapon experts. If memory serves me, late-early game, or early-mid game, there are several rooms that contain large reserves of MFC and SEC in certain main quest areas. One of the easiest builds you can make is a weapon-focused build. Laser Pistol - DPS: 11 - Likely the first energy weapon you’ll come across, the Laser Pistol is nothing fancy. It has a 30% chance to make the person go berserk, and a 20% chance to make their head explode. © Valve Corporation. Fo76 Builds Fallout 76 Build Directory; Energy weapons sniper; EN. Alternatively, if you boost Stealth, Small Arms, and Energy weapons, you can attempt an early Operation: Anchorage run, which isn't difficult, in my opinion, acquire the Chinese Stealth Suit which gives you a boost to Stealth, along with a partial invisibility field, and then do a mostly Stealth run of Mothership Zeta, you'll have amassed large amounts of Alien Power Modules and some very powerful Energy Weapons to boot. Hopefully this was useful and not just a repetition of what you're already aware of. While the Wasteland may have lost most of the technology required to meet basic requirements like water and food, weapons-grade technology is still easy to come across. Copyright © 2020 Bright Hub PM. would you prefer 6 alien blaster body shots of 2-3 targetted eye shots? Energy Weapon + Power Armor build. Its damage is high for a pistol, and doubly so for a pistol which runs off extremely common ammo. This is the fourth article of the series. In Fallout 3, you could literally become a master of all, and I think you'd still end up ignoring Energy Weapons somewhat. The first covered Unarmed Weapons and Melee Weapons. In Fallout 3, you could literally become a master of all, and I think you'd still end up ignoring Energy Weapons somewhat. From: MasterGakke | #004New Vegas has Max Charge Ammo. To explain, the Mesmetron is a quest weapon which has a 50% chance to mesmerize a target, allowing the target to be enslaved or robbed. Even if you don’t choose to go through every category, it is a good idea to train both your character and yourself in the details of at least two types of offense. The most obvious of these high-tech damage doers are Energy Weapons, laser and plasma based weapons capable of doing a great deal of damage. 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It has low damage per second and low damage per hit. Ammo for them isn’t hard to come by, they pack a deadly punch, and they’re easy to carry around. I'd say F3 has better power armour since it's so abundant however It's alot more effective in NV. Since there are only three or so types of ammunition for energy weapons, you can carry two or three different guns but only need to worry about a few different types of ammo since they all share the same few ammo types. Space age samurai hates on the fast shot trait. You should also know that the DPS stat shown with each weapon stands for damage-over-time, and indicates how much damage a weapon can do in approximately one second. Combining different weapons is useful even if you’re not highly skilled in all of them, and it is a good idea to know what weapons are best in each class, in case you find yourself out of ammo for your primary weapon. © 2020 GAMESPOT, A RED VENTURES COMPANY. Where do you find the key for the 2nd floor of the broadcast building at Black Mountain? Español - Latinoamérica (Spanish - Latin America). I'd say New Vegas wins the Energy Weapons fight handedly. Once the Enclave becomes a factor at around mid game, you'll not have an issue with Energy Weapon maintenance, or ammunition reserves. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Mesmetron - DPS: 1 - This quest-based weapon does little damage, except for when it makes heads explode. Is Fallout new Vegas The Best in the series? That said, the Laser Pistol, in comparison to most of the other low-end weapons you can get your hands on, isn’t bad. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Plasma Pistol - DPS: 23 - Not a bad little gun, this one. Despite their advanced technology, Energy Weapons are in many ways similar to Small Guns. From pistols to full-fledged miniguns, there is a weapon for every playstyle in Fallout 3. Power armor is more abundant in Fallout 3 and all too easy to obtain. New Vegas wins. So early game, I'd recommend boosting Small Guns, then Repair to maintain whatever Energy Weapons you might come across, along with your Hunting Rifle. This article is the fourth in a series covering the weapons of Fallout 3, and as you might have guessed, this section covers Energy Weapons. I would also suggest boosting Science. S = 3 P = 3 E = 1 C = 5 I = 8 A = 3 L = 5 9 points in Intelligence lets you use the Nuclear Physicist perk for extra energy weapon damage (and power cores for power armor last longer). Its damage compares favorably to the primary high-end weapons in the Small Guns line, such as the Sniper Rifle and the Chinese Assault Rifle. New Vegas or Fallout 3. a pulse rifle body shot with sniper will generally kill pretty much anything. The second article covered Big Guns, and the third covered one of the most important main-stream weapon types, Small Guns. Get your Small Guns or your Big Guns stats to 100 as fast as you can to deal additional damage. New Vegas wins. Article five will cover Explosives and give a few quick pointers. Which do you prefer more, small guns or energy weapons? All of them can come in handy in a fight, but some are far more deadly than others. This is a better indicator of overall firepower than the damage stat show in your Pipboy. Among these, Energy Weapons are among the most advanced, and despite their high-tech nature, both Energy Weapons and their ammo are plentiful. Laser Rifle - DPS: 21 - The Energy Weapon equivalent to an Assault Rifle, the Laser Rifle will be your main weapon until you get your hands on the Plasma Rifle. I think New Vegas handled weapons better than Fallout 3 did in general. How do I get to the Boomers without being blown up? Its primary advantage over an Assault rifle is that it fire quick bursts which, as you’d expect, exhibit little lag-time between when you pull the trigger and when your target is hit. Firearms are the most common weapons you can find in the Capital Wasteland. In fact, guns seem to be nearly as common as canned beans - some sort of weapon can be found on the corpse of nearly every humanoid enemy. New Vegas on Xbox one crashes if I leave the game running and don't "quit" it? You're browsing the GameFAQs Message Boards as a guest. The Wasteland may be a ruin, but there is still plenty of high-tech gadgets around, including weapons of death and destruction. You don’t have any choice but to use it. It is not the intention of this guide to include spoilers. But it doesn’t really matter how good the Laser Pistol is, because it is the only low-end Energy Weapon. If you're using power armor, then 3 is all you'll need in Strength. Should you ever run out of ammo for your primary weapon, this should be enough to get by in meantime, as long as you don’t get hit by a hoard of Deathclaws. Practically, it isn’t a very useful weapon, but it is fun to play with occasionally. Looking for ideas for a energy weapon build. Vault 112 comes to mind.

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